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To do so, navigate to the game you want to adjust, then press SELECT and go into the “Advanced Games Options” menu and make your adjustments there - they will save only for that game. In settings > saving, you can enable and SRAM autosave interval (recent builds have a default value of 10 seconds but older builds didn’t enable this by default) which will flush the saves to file every X seconds. How do you load a save state in RetroArch? How do I put saves on my ps2 memory card? Find the game save you want, and click on “Save Game File” ….Scroll down the list until you found the game you want.Click on the first letter of the title you want.Press the icon to download your save file (. The icon should say « save » or « save state » when you mouse over it. Look for the icon with an arrow pointing down at the bottom corner of the screen. Hover your cursor over the game screen to display the icons at the bottom of the emulator screen. NOTE: For many games, OpenEmu creates both a battery save file (often a SAV file) and an OESAVESTATE file when you save a game. OpenEmu saves and loads OESAVESTATE files from the Save States folder that is found at Users/YourUserName/Library/Application Support/OpenEmu/Save States. Inside this menu, you will see a Save Current Game option, as well as (if applicable) any previously created save states and the Quick Save State (see above). Within the game window, move the mouse to produce the HUD bar, and click the floppy disk icon near the center. Following the PS2’s 2-card format the emulator names both memcards Mcd001. The PCSX2 emulator stores memory card information in the memcards subfolder of your PCSX2 configuration folder. It will bring up another menu with the Slots to load from. Using the controls, highlight and select Load State. While playing the game that you wish to load a previous save from, press START + SELECT to bring up the in-emulator menu. Save states enable players to save their games even when the emulated game or system does not support the feature. A save state is generated when the emulator stores the contents of random-access memory of an emulated program to disk. A save state is a form of a saved game in emulators.
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